Digital storage is so unbelievably cheap today that you can buy gigabytes of flash drive storage for about the price of a cup of coffee. It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place. Generally setting Unity up (includes above. Share/Sharing source code between projects: Using fine-grained source control as you work to refine your engineering: Here is how I use git in one of my games, Jetpack Kurt: I usually make a separate repository for each game, but I have some repositories with a bunch of smaller test games. You can also push git repositories to other drives: thumb drives, USB drives, network drives, etc., effectively putting a complete copy of the repository there.Īs far as configuring Unity to play nice with git, keep this in mind: Personally I use git (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.). Use proper industrial-grade enterprise-qualified source control in order to guard and protect your hard-earned work.
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